Match Rules

match rules


  • All matches are played as a Best Of Three (Semi-finals and finals are Best of 5)
  • KotH is played as a Bo5
  • If the match is tied, a Bo3 tiebreaker will be played on Nepal
    • That means that a tiebreaker will only be played if teams draw a map, then win one other map each, and will only be played at the end

Map draft

  • The following 8 maps are in the map pool:
    • Hanamura
    • Temple Of Anubis
    • Route 66
    • Dorado
    • Hollywood
    • King’s Row
    • Nepal
    • Lijang Tower


  • To determine which map is played first, team captains ban maps one by one until one last map remains. This map will be played first
    • First ban is decided by coin toss
    • Whoever bans second gets to chose Attack or Defense on the first map


  • The winner of the first map bans a map from the pool
  • The loser picks one of the remaining maps
    • You can only pick maps that haven’t been played yet, unless both teams unanimously(All 12 players) agree
    • A loser cannot pick a map that they have previously won on, even if all players agree


  • Winner picks Attack or Defense
  • Repeat for map three if applicable
  • Example:
    • Captain A bans first. Captain A and B ban all maps till Hanamura remains.
    • Captain B chooses Defense.
    • Team B wins Hanamura
    • Captain B bans Hollywood
    • Captain A picks Nepal
    • (Captain B picks Attack)

ruleset & lobby


  • Ruleset: Competitive
  • Hero Selection Limit: 1 per team
  • Killcam: Off
  • Everything else: Default settings
  • All heroes that have been released on the live server at least 7 days before the match are permitted
    • They must have been available on the server, not in competitive mode, i.e. Orisa would have been available as soon as she was playable in competitive


  • Only the following people are permitted in the game lobby:
    • Players
    • Coaches (must be set to spectate own team only)
    • Casters
    • Scrub Cup staff


  • The lobby leader is ideally a member of the Scrub Cup staff.
    • His job is to set the correct rules and maps, as well as setting team names and spectator roles (coaches: own team only, casters: global)
    • He is responsible for starting games and to ensure both teams are ready
    • He is responsible for monitoring chat and pausing the game, if necessary
    • If no staff is present, a caster should assume the responsibility of lobby leader
    • If no caster is present, a coach can assume the role of lobby leader
    • If no coaches are present, captains agree between themselves who of them is going to be lobby leader
    • The lobby leader is to stay completely neutral in regards to pauses

subs pauses


  • A team is allowed to substitute a player if a player has to drop out due to an emergency.
    • A substitute has to fulfill all requirements for the Scrub Cup


  • Substituting is not permitted during a game!
    • Teams can continue with five players or forfeit the game.
    • A “game” is defined as a complete map, i.e. both teams have played Attack and Defense and have no time left on the clock, or have reached three points on KotH


  • A substitute can be brought in after each game.
  • For disconnects or short absences, please refer to the “Pause” section below


  • Teams may request a pause due to an emergency.
    • Pauses are NOT for strategic discussions or pep talks!
    • Emergencies are: Disconnects, unforeseen extended lag spikes (>300 ms), hardware problems, health problems


  • Pauses during a round may last a maximum of two minutes
    • A “round” is defined as a team finishing their attack or defense, or a team winning a point on KotH


  • Pauses between rounds may last a maximum of two minutes, unless both teams agree on an extension
  • Between games, captains may agree on a break of up to ten minutes

comm hacks


  • Discord is recommended for ingame communication
  • Coaches may not communicate with their teams during a game
  • Coaches are required to leave their team’s discord during a game
  • Coaches are allowed to talk to their teams between games in a match

Hacking/Bug Abuse

  • Any instance of hacking leads to an immediate forfeit of the current match
  • Anybody caught hacking will be banned from this and all future Scrub Cups
  • Scrub Cup admins will determine the punishment for the offender’s team, ranging from forfeiting the last match up to exclusion from this and further events
  • Scrub Cup admins will determine if other games have to be replayed
  • The above is also valid for knowingly abusing any bugs in the game!
  • If any team gains an advantage due to a previously unknown bug, the match will be suspended until the Scrub Cup admins decide on the matter